Cataclysm - Priest talenty

Discipline Talent Tree



Tier 1 (Left to Right)
  • Unbreakable Will (5 points) - Reduces the duration of stun, fear, and silence effects done to you by an additional 6/12/18/24/30%.
  • Twin Disciplines (5 points) - Increases the damage and healing done by your instant spells and the damage absorbed by your Power Word: Shield by 1/2/3/4/5%.

Tier 2 (Left to Right)
  • Penitence (3 points) - Increases the critical effect chance of your Smite and Penance spells by 5/10/15%.
  • Improved Inner Fire (3 points) - Increases the effect of your Inner Fire spell by 15/30/45%.
  • Focused Power (2 points) - Reduces the cast time of your Mind Control spell by 0.3/0.5 seconds, and your Mass Dispel cast time is reduced by 0.5/1 second.
  • Martyrdom (2 points) - Gives you a 50/100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect reduces the pushback suffered from damaging attacks while casting priest spells and decreases the duration of interrupt effects by 10/20%.

Tier 3 (Left to Right)
  • Atonement (3 points) - When you deal damage with Smite, you instantly heal a nearby low-health friendly target within 40 yards equal to 15/30/45% of the damage dealt.
  • Inner Focus (1 points) - Instant - 1.5 min cooldown - When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
  • Improved Power Word: Shield (3 points) - Increase the damage absorbed by your Power Word: Shield by 5/10/15%.

Tier 4 (Left to Right)
  • Evangelism (2 points) - When you cast Smite you gain Evangelism, increasing the damage done by your Smite, Holy Fire, Holy Nova and Penance spells by 2/4% and reducing the mana cost of those spells by 3/6% for 15 seconds. Stacks up to 5 times.
  • Mental Agility (3 points) - Reduces the mana cost of your instant cast spells by 4/7/10%.
  • Improved Mana Burn (2 points) - Reduces the cast time of your Mana Burn spell by 0.5/1 seconds.

Tier 5 (Left to Right)
  • Archangel (1 points) - Consumes your Evangelism effects, instantly restoring 3% of your total mana and increasing your healing done by 3% for each stack. Also allows you to channel Penance while moving. Lasts 18 seconds.
  • Enlightenment (3 points) - Increases your total mana and total health by 2/4/6%.
  • Power Word: Barrier (1 points) - Requires 2 points in Improved Power Word: Shield - 13383 Mana - 40 yd range - 0.5 sec cast - 3 min cooldown - Summons a holy barrier on the target location that absorbs 293 damage done to party or raid members within it each time they take damage. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 15 seconds or until it absorbs 1955 damage.

Tier 6 (Left to Right)
  • Reflective Shield (2 points) - Causes 22/45%% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.
  • Soul Warding (3 points) - Requires 1 point in Power Word: Barrier - Reduces the cooldown of your Power Word: Shield ability by 1/2/3 seconds, and reduces the mana cost or your Power Word: Shield by 5/10/15%.

Tier 7 (Left to Right)
  • Divine Aegis (3 points) - Critical heals create a protective shield on the target, absorbing 10/20/30% of the amount healed. Lasts 12 seconds.
  • Power Infusion (1 points) - Requires 2 points in Enlightenment - 3294 Mana - 30 yd range - Instant cast - 2 min cooldown - Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 seconds.
  • Improved Flash Heal (3 points) - Reduces the mana cost of your Flash Heal by 5/10/15% and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.

Tier 8 (Left to Right)
  • Renewed Hope (2 points) - Increases the critical effect chance of your Flash Heal, Greater Heal and Penance (Heal) spells by 2/4% on targets afflicted by the Weakened Soul effect, and you have a 50/100% chance to reduce all damage taken by 3% for 1 minute to all friendly party and raid targets when you cast Power Word: Shield. This effect has a 15-second cooldown.
  • Rapture (3 points) - When your Power Word: Shield is completely absorbed or dispelled, you are instantly energized with 1.5/2/2.5% of your total mana, and you have a 33/66/100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect can only occur once every 12 seconds.
  • Aspiration (2 points) - Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by 10/20%.

Tier 9 (Left to Right)
  • Focused Will (3 points) - After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2/3/4% and increasing healing effects on you by 3/4/5%. Stacks up to 3 times. Lasts 8 seconds.
  • Pain Suppression (1 points) - 1647 Mana - 40 yd range - Instant cast - 3 min cooldown -Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 seconds.
  • Grace (2 points) - Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, increasing all healing received from the Priest by 2/4%. This effect will stack up to 3 times. Effect lasts 15 seconds. Grace can only be active on one target at a time.

Tier 10 (Left to Right)
  • Borrowed Time (5 points) - Grants 5/10/15/20/25% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 4/8/12/16/20% of your spell power.

Tier 11 (Left to Right)
  • Penance (1 points) - Enemy: 30 yd range - Friendly: 40 yd range - 3294 Mana - Channeled - 12 sec cooldown - Launches a volley of holy light at the target, causing 394 to 439 Holy damage to an enemy, or 1201 to 1354 healing to an ally instantly and every 1 second for 2 seconds.


Holy Talent Tree



Tier 1 (Left to Right)
  • Holy Focus (2 points) - Reduces the pushback suffered from damaging attacks while casting any Holy spell by 35/70%.
  • Searing Light (3 points) - Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 4/8/12%.
  • Divine Fury (5 points) - Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1/0.2/0.3/0.4/0.5 seconds.

Tier 2 (Left to Right)
  • Divine Accuracy (2 points) - Increases the chance to hit with your Smite, Holy Fire, Holy Nova and Penance spells by 10/20%.
  • Empowered Healing (5 points) - Your Greater Heal spell gains an additional 6/12/18/24/30% and your Flash Heal, Heal, and Binding Heal gain an additional 3/6/9/12/15% of your bonus healing effects.
  • Spell Warding (5 points) - Reduces all spell damage taken by 2/4/6/8/10%.

Tier 3 (Left to Right)
  • Desperate Prayer (1 points) - 3706 Mana - Instant cast - 2 min cooldown - Instantly heals the caster for 4995 to 5876.
  • Improved Renew (3 points) - Increases the amount healed by your Renew spell by 5/10/15%.
  • Inspiration (3 points) - Reduces your target's physical damage taken by 3/7/10% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.

Tier 4 (Left to Right)
  • Healing Prayers (2 points) - Reduces the mana cost of your Prayer of Healing and Prayer of Mending by 10/20%.
  • Improved Healing (3 points) - Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn and Penance spells by 5/10/15%.
  • Blessed Recovery (3 points) - Requires 1 point in Spell Warding - After being struck by a melee or ranged critical hit, Blessed Recovery heals you for 5% of the damage taken over 6 seconds. Additional critical hits taken during the effect increase the healing received.

Tier 5 (Left to Right)
  • Holy Reach (2 points) - Increase the range or your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova, Divine Hymn and Circle of Healing by 10/20%.
  • Spirit of Redemption (1 points) - Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in the form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
  • Deliverance [PH] (3 points) - When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 3/6/9%. Stacks up to 3 times. Lasts 20 seconds. **PH. Will likely need to be replaced or updated**

Tier 6 (Left to Right)
  • Surge of Light (2 points) - Your spell critical strikes have a 25% chance to cause your next Smite or Flash Heal spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 seconds.
  • Holy Concentration (3 points) - Your mana regeneration from spirit is increased by 16/32/50% for 8 seconds after your critically heal with Flash Heal, Greater Heal, Binding Heal or Empowered Renew.

Tier 7 (Left to Right)
  • Choir Leader [PH] (2 points) - Your Divine Hymn also heals you for 10/20% of your total health during its duration, and the channel time of your Hymn of Hope is reduced by 10/20%. **PH Name. Will likely need to be replaced or updated.**
  • Lightwell (1 points) - 6177 Mana - 40 yd range - 0.5 sec cast - 3 min cooldown - Creates a Holy Lightwell. Friendly players can click the Lightwell to restore 8634 health over 6 seconds. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
  • Blessed Resilience (3 points) - Critical hits made against you have a 20/40/60% chance to prevent you from being critically hit again for 6 seconds.
  • Improved Holy Nova (2 points) - Reduces the global cooldown of your Holy Nova spell by 0.25/0.5 sec., and increases its critical effect chance by 25/50%.

Tier 8 (Left to Right)
  • Body and Soul (2 points) - When you cast Power Word: Shield or Leap of Faith, you increase the targets's movement speed by 30% for 4 seconds, and you have a 50% chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
  • Chakra [NYI] (5 points) - When you use Prayer of Healing, Renew or Heal 3 times in a row you will enter a Chakra state empowering you for 20 seconds. You can only be in one Chakra state at a time. Prayer of Healing - Increases your area-of-effect healing by 2/4/6/8/10%, and reduces the cooldown of your Circle of Healing by .5/1/1.5/2/2.5 seconds. Renew - Increases the periodic haste effect of your Renew spell by 3/6/9/12/15% and reduces the global cooldown of your Renew spell by .1/.2/.3/.4/.5 seconds. Heal - Increases the critical effect chance of your Heal spell by 1/2/3/4/5%, and your Heal has a 20/40/60/80/100% chance to refresh the duration of your Renew on the target. Smite - Increase your total damage done by Shadow and Holy spells by 4/8/12%. Starting at Rank 2 - Increases spell power by 10% of your total spirit. Rank 3 changes the talent to Spiritual Guidance - Increases spell power by 15/20/25% of your total spirit. * NYI. See the descriptions above.**
  • Thriving Light [NYI] (2 points) - Reduces the duration of Wound effects on you by 15/30%, and reduces the damage taken by bleed effects by 10/20%.

Tier 9 (Left to Right)
  • Empowered Renew (3 points) - Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
  • Circle of Healing (1 points) - 10706 Mana - 40 yd range - Instant cast - 10 sec cooldown - Heals up to 5 friendly party or raid members within 16 yards of the target for 1813 to 2000.
  • Test of Faith (3 points) - Increase healing by 4/8/12% on friendly targets at or below 50% health.

Tier 10 (Left to Right)
  • Divine Providence (5 points) - Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 2/4/6/8/10%, and reduces the cooldown of your Prayer of Mending by 6/12/18/24/30%.

Tier 11 (Left to Right)
  • Guardian Spirit (1 points) - 1235 Mana - 40 yd range - Instant cast - 3 min cooldown - Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of for 50% of their maximum health. Lasts 10 seconds.


Shadow Talent Tree



Tier 1 (Left to Right)
  • Dark Thoughts (2 points) - Reduces the pushback suffered from damaging attacks while casting any Shadow spell by 35/70%.
  • Improved Spirit Tap (2 points) - Requires 3 points in Spirit Tap - Your Mind Blast and Shadow Word: Death critical strikes have a 100% chance, and your Mind Flay critical strikes have a 50/100% chance to increase your total spirit by 5/10%. For the duration, your mana will regenerate at a 17/33% rate while casting. Lasts 8 seconds.
  • Darkness (5 points) - Increases your Shadow spell damage by 2/4/6/8/10%.

Tier 2 (Left to Right)
  • Shadow Affinity (3 points) - Reduces the threat generated by your Shadow spells by 8/16/25%, and you receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
  • Improved Shadow Word: Pain (2 points) - Increased the damage of your Shadow Word: Pain spell by 3/6%.
  • Shadow Weaving (3 points) - Your Shadow damage spells have a 33/66/100% chance to increase the Shadow damage you deal by 2% for 15 seconds. Stacks up to 5 times.

Tier 3 (Left to Right)
  • Improved Psychic Scream (2 points) - Reduces the cooldown of your Psychic Scream spell by 2/4 seconds.
  • Improved Mind Blast (5 points) - Reduces the cooldown of your Mind Blast spell by 0.5/1/1.5/2/2.5 seconds, and while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 25% for 10 seconds.
  • Mind Flay (1 points) - 1853 Mana - 30 yd range - Channeled - Assault the target's mind with Shadow energy, causing 501 Shadow damage over 3 seconds and slowing their movement speed by 50%.

Tier 4 (Left to Right)
  • Veiled Shadows (2 points) - Decreases the cooldown of your Fade ability by 3/6 seconds and reduces the cooldown of your Shadowfiend ability by 1/2 minutes.
  • Shadow Reach (2 points) - Increase the range of your offensive Shadow spells by 10/20%.
  • Empowered Shadow Orbs [PH] [NYI] (3 points) - Increases the damage done by your Shadow Orbs by 2/4/6%, and you have a h/h/h% chance to gain a Shadow Orb when critically hit by any attack. **PH & NYI. Will likely need to be replaced or updated**

Tier 5 (Left to Right)
  • Silence (1 points) - Requires 2 points in Improved Psychic Scream - 225 Mana - 33 yd range - Instant cast - 45 sec cooldown - Silences the target, preventing them from casting spells for 5 seconds. Non-player victim spellcasting is also interrupted for 3 seconds.
  • Vampiric Embrace (1 points) - Instant - Fills you with the embrace of Shadow energy, causing you to be healed for 15% and other party members to be healed for 3% for any single-target Shadow spell damage you deal for 30 minutes.
  • Improved Vampiric Embrace (2 points) - Requires 1 point in Vampiric Embrace - Increase the healing received from Vampiric Embrace by 33/67%.
  • Focused Mind (3 points) - Reduces the mana cost of your Mind Blast, Mind Control, Mind Flay and Mind Sear spells by 5/10/15%.

Tier 6 (Left to Right)
  • Mind Melt [NYI] (2 points) - Increases the additional damage done with your Shadow Word: Death by 5/10% on targets at or below 25% health, and and when you deal damage with Mind Spike, the cast time of your next Mind Blast is reduced by 11/33% lasting 6 seconds. Mind Melt can stack up to 3 times. **NYI. Will likely need to be replaced or updated. Also removed duplicate word**
  • Improved Devouring Plague (3 points) - Increase the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 10/20/30% of its total periodic effect.

Tier 7 (Left to Right)
  • Shadowform (1 points) - 2676 Mana - Instant cast - 1.5 sec cooldown -Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to you by 15%. However, you may not cast Holy spells while in this form.
  • Shadow Power (5 points) - Increases the critical strike damage bonus of your Mind Blast, Mind Flay, and Shadow Word: Death spells by 20/40/60/80/100%.

Tier 8 (Left to Right)
  • Improved Shadowform (2 points) - Requires 1 point in Shadowform - Your Fade ability now has a 50/100% chance to remove all movement impairing effects when used while in Shadowform, and reduces casting or channeling time lost when damaged by 35/70% when casting any Shadow spell while in Shadowform. In addition, spell haste for all nearby party and raid members is increased by 5%.
  • Shadowy Apparition [PH] [NYI] (3 points) - While moving or dealing damage with your Shadow Word: Pain, you will sometimes summon a Shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching that target, it will instantly deal damage equal to 15/30/45% of your Mind Blast’s damage. **PH & NYI. Will likely need to be replaced or updated**

Tier 9 (Left to Right)
  • Psychic Horror (1 points) - 3294 Mana - 33 yd range - Instant cast - 2 min cooldown - You terrify the target, causing them to tremble in horror for 3 seconds and drop their main hand and ranged weapons for 10 seconds.
  • Vampiric Touch (1 points) - Requires 1 point in Shadowform - 3294 Mana - 33 yd range - 1.5 sec cast - Causes 1000 Shadow damage over 15 seconds to your target and causes up to 10 party or raid members to gain 1% of their maximum mana per 5 seconds when you deal damage from Mind Blast. In addition, if the Vampiric Touch is dispelled it will cause 1600 damage to the afflicted target.
  • Pain and Suffering (3 points) - Your Mind Flay has a 33/66/100% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 10/20/30%.

Tier 10 (Left to Right)
  • Twisted Faith (5 points) - Your damage done by your Mind Flay and Mind Blast is increased by 2/4/6/8/10% if your target is afflicted by your Shadow Word: Pain, and increases your spell hit rating by an additional amount equal to 4/8/12/16/20% of your spirit.

Tier 11 (Left to Right)
  • Dispersion (1 points) - Requires 1 point in Vampiric Touch - Instant - 2 min cooldown - You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 second for 6 seconds. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

Talenty mohou být stále upraveny, jedná se pouze o ukázku.



Naposledy upravil/a Snake Plisken 10.06.2010 v 10:39:58.

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